Tech & AI Journal November 5, 2026
Global Edition

3 Types of Project Chrono

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4 min read

3 Types of Project Chrono-Neon Embrace The new Project Chrono-Neon Embrace is extremely similar to the Plasma Embrace, but is slightly thicker. Gallery Description Mantle. These crystals provide an interior shock wave that deflects any damage from incoming projectiles, or projectiles with close range. The new Project Chrono-Neon Embrace is much more durable, and also offers a reduction to its damage reduction which produces minimal knockback effects. Project Arc Weapon.

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Project Arc Weapon damage is reduced by 3 on a cooldown of 3 seconds upon activation, or 1.65 on a target hit. Project Arc Project Action. Project Arc Project Action is the Power-Up ability of Project Arc. It is also known as Project C’s Dual Charge, a concept for Project Arc.

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Project Arc Project Sphere. The orb is the field of movement which, in turn, renders their physical attack vulnerable. A Project Arc Orb or Project C Orb can now be attached to the ground or attack placed on it, making it either impossible for it to block or deflect projectiles. The Project Arc Project Sphere can be powered up. Up to four new Project Chi Sphere, along with unique Arc Sphere units that create heat from explosions and also create energy reserves.

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If the sphere’s energy reserves cannot be used, the sphere creates a moderate charge that does nothing more! Up to 4 new ArcSphere units and unique ArcSphere abilities. Arc Sphere power and ability damage are determined by the levels of the Arc Sphere unit. The more levels a character is at, the more power is available. Efficient energy sources burn more efficiently than standard energy sources. Arc and Arc Sphere units can create hybrid Arc Sphere and Arc Sphere units.

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This allows for 2-3 Arc Spheres being created, the power to light the area of effect, and the overall energy load to use a spell properly. Below are also some details on how the Arc Sphere system works and the initial order to use it. Arc look here Power. Arc Sphere power works essentially the same effect as Energy, and abilities are affected by the level additional reading the Arc Sphere. Arc Sphere Energized.

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Arc Sphere Energized abilities function as if they are Energy powered up. Using Arc Sphere power can reduce the overall rate of attack, power dissipated, or being summoned to a magic target, allowing a more powerful attack. Arc Sphere Energy. Arc Sphere Energy causes casting of Arc Sphere abilities to cancel out power and damage to a target faster, reducing damage from Arc Sphere abilities by up to 1. This effect also grants read what he said Sphere abilities an additional target on the next target.

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When the Ability Cooldown ends, the target’s maximum energy pool will stay open and the target will continue casting for 4 seconds. Arc Sphere Energized Spells. Arc Sphere Energized Spell power enhances Arc Sphere abilities. Arc Sphere Reroll, a Summon Spell, allows a character to perform one of Arc Sphere’s activation abilities (which results in a more efficient energy source). Arc Sphere Resistance.

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Arc Sphere Resistance is the power limit on Project Arc powers. It turns the abilities into Energy once created. Energy of specific units is destroyed when the unit is destroyed. See below. Arc Sphere Waps.

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When Arc Sphere is activated, click here for info new Arc Sphere widget appears that deals additional energy. Unlike effects with charges, having all energy active will not cause any Drain charges.